Writing down or showing exactly what you did for a game that you helped art direct, is no easy task. In most cases you are involved with everything, theres almost not a single piece of art you havn't touched or done an overpaint over, a quick sketch or had a conversation around. Rarely have I finished art to the extent that it can be shown in a portfolio however. 90% of the concept art I have done during Bloodhunts production have been quick and dirty things made in a day or two, or moodboards and styleguides to get the game moving forward and unblock people.
Truly, the final game is really the best showcase of the work I, and so many others have put in. During this project I have been lucky enough to work with an amazing group of people, both internally at the studio and with external partners, way to many to list here. So this is just a tiny fraction of the Ocean of work that has passed across my desk these last few years, Thanks to all those I borrowed these images from - All their names are linked below please go check them out, their work is really stunning :)
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Vampire the masqurade Bloodhunt is the fist project from the Swedish studio Sharkmob. A thrilling 3rd person battle royale game set in the city of Prague that blends fast movement traversal, cool weapons and vampiric powers. I was lucky enough to join the project early as a concept artist and then take over the role of Art Director after Rodrigo Cortes who set up the original Mood and direction for the game. Id like to add that this game was such a labour of love for everyone involved, it was an amazing team to join at the time, we where just 45 and now we are over 400! But still with lots of love for each other and the games we make.
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My areas of involvment and responsibilities during the project both as an Art Director and Concept artist:
Hands on production concept art, red pens and overpaint.
Finished concept art for several props, VFX, Characters, Cosmetics/Outfits and Weapons.
Mood boards Art direction.
Styleguides Art direction.
Logo exploration.
Branding Art direction.
Keyart Art direction.
Trailer Direction and Storyboard overpaints.
Characters and Clan Art direction.
World and City areas Art direction.
Hands on world grading and lighting in Unreal.
Vanity, Cosmetics for monitization, store and rewards Art direction.
Prop and weapons Art direction.
UI and Icon Art direction.
VFX and abilities Art direction.
Probably a bunch of things I cant remember ;D
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Artists and teams featured here :
Bryan Sola - https://www.artstation.com/bpsola
The team over at Fire without smoke for the trailers!
Two images from me :)
Carmen Cornet - https://www.artstation.com/ccornet
Jacob Kroon - https://www.artstation.com/jacobkroon
Edvard Svensson - https://www.artstation.com/edvard
Amanda Westerdahl - https://www.artstation.com/amandawesterdahl
Robin Lorentzen - https://www.artstation.com/reboot2k
Johannes Böhm - https://www.artstation.com/fraeger
Alice Kiosev - https://www.artstation.com/alicekiosev
Nicklas Hansson - https://www.artstation.com/niklashansson
Oskar Johansson Möller - https://www.artstation.com/oskarmoller
Lastly The amazing Bryan Sola again - thanks for borrowing your key art as a thumbnail, it was a fun one to work on together :)
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Thanks to everyone involved even if your work is not directly featured here. Everyone really made a Fantastic job with this game and I couldn't possibly be prouder or fit every cool piece of art, code, sound or other! Thank you all :)