I’m a concept artist and 3D generalist based in Sweden. I went to The Game Assembly in 2011 and went on to do my internship at Ubisoft Massive as a junior concept artist, working on their new IP: Tom Clancy’s The Division. Later that year I got hired at Paradox South as a concept artist and illustrator, working on such titles as Crusader Kings 2 and Stellaris. I co-founded and helped run the game company Midnight hub, where I worked as the Art director. At the moment I work as a lead concept artist at the Malmö based studio Sharkmob.
Currently working as a concept artist at Sharkmob.
in 2016 I helped start up Midnight Hub. During my time there I worked as the Art Directior and 3D generalist on Lake Ridden, being in charge of setting up an art style as well as 3D model, sculpt, texture and animate all of the art content in the game with my colleague Anton Sander.
As a 2D artist at Paradox South I was responsible for almost all of the spaceships, crafts and station designs for Stellaris. I also did a fair amount of concept art for the Alien races in the game and the various space creatures you encounter. In addition, I created all of the designs and whitebox models for “the Advisor”.
I also did quite a few event images for Crusader Kings 2.
During my time at Ubisoft Massive i worked as a junior 2D artist on Tom Clancy’s the Division. I created several designs for the game as well as GUI concept art for the companion app. More content will be added here after the game is released.