I love making games!
I love the teamwork it takes to make a fun fantastic experience, seeing the game grow every day, not just in art but in game design, audio, bug fixing, clever tech solutions, branding, trailers, whatever! I love seeing the whole thing come together. And its why im still enjoying it 10+ years later. I love building worlds and dreaming up new places we havn't been before and then going there.
I started my career as a concept artist working on titles such as: The Division, Stellaris and then later moved on to Co-found an Indie studio called Midnight Hub with close friends of mine. For the past few years I have been lucky enough to work with the wonderful team over at Sharkmob, and for the past few years I have worked as part of the Art Direction team.
I enjoy concepting and designing the most, but in truth I have worked with 3D sculpting, Rigging, Animations etc, and I find something fun about every single part of game development. I like variation, and one of the most enjoyable things about working in the games industry is being on a great team, sharing the team spirit and helping other people to produce their best work.
I currently work as an Art Director at Sharkmob.
I worked as a concept artist and then later Lead concept artist on Sharkmobs first project set in the World of Darkness universe.
in 2016 I helped start up Midnight Hub. During my time there I worked as the Art Directior and 3D generalist on Lake Ridden, being in charge of setting up an art style as well as 3D model, sculpt, texture and animate all of the art content in the game with my colleague Anton Sander.
As a 2D artist at Paradox South I was responsible for almost all of the spaceships, crafts and station designs for Stellaris. I also did a fair amount of concept art for the Alien races in the game and the various space creatures you encounter. In addition, I created all of the designs and whitebox models for “the Advisor”.
I also did quite a few event images for Crusader Kings 2.
During my time at Ubisoft Massive i worked as a junior 2D artist on Tom Clancy’s the Division. I created several designs for the game as well as GUI concept art for the companion app. More content will be added here after the game is released.