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Erik Nilsson
Erik Nilsson
Concept Artist at Sharkmob
Malmö, Sweden

Summary

I’m a concept artist and 3D generalist based in Sweden. I went to The Game Assembly in 2011 and went on to do my internship at Ubisoft Massive as a junior concept artist, working on their new IP: Tom Clancy’s The Division. Later that year I got hired at Paradox South as a concept artist and illustrator, working on such titles as Crusader Kings 2 and Stellaris. I co-founded and helped run the game company Midnight hub, where I worked as the Art director. At the moment I work as a concept artist at the Malmö based studio Sharkmob.

Skills

Concept ArtConcept DesignIllustration3D Modeling2D Art

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush

Productions

  • Header
    • Video Game
      Lake Ridden
    • Year
      2018
    • Role
      Art Director
    • Company
      Midnight Hub
  • Stellaris packshot
    • Video Game
      Stellaris
    • Year
      2016
    • Role
      Concept artist
    • Company
      Paradox South
  • Crusader kings ii box art
    • Video Game
      Crusader Kings 2
    • Year
      2012
    • Role
      Illustrator
    • Company
      Paradox South
  • Tom clancys the division
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Massive Entertainment

Experience

  • Concept Artist at Sharkmob
    Malmö, Sweden
    October 2018 - Present

    Currently working as a concept artist at Sharkmob.

  • Art Director at Midnight Hub
    Malmö, Sweden
    January 2016 - August 2018

    in 2016 I helped start up Midnight Hub. During my time there I worked as the Art Directior and 3D generalist on Lake Ridden, being in charge of setting up an art style as well as 3D model, sculpt, texture and animate all of the art content in the game with my colleague Anton Sander.

  • 2D artist at Paradox Interactive
    Skövde, Sweden
    September 2014 - January 2016

    As a 2D artist at Paradox South I was responsible for almost all of the spaceships, crafts and station designs for Stellaris. I also did a fair amount of concept art for the Alien races in the game and the various space creatures you encounter. In addition, I created all of the designs and whitebox models for “the Advisor”.

    I also did quite a few event images for Crusader Kings 2.

  • 2D artist Intern at Massive Entertainment (Ubisoft)
    Malmö, Sweden
    September 2013 - April 2014

    During my time at Ubisoft Massive i worked as a junior 2D artist on Tom Clancy’s the Division. I created several designs for the game as well as GUI concept art for the companion app. More content will be added here after the game is released.