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Erik Nilsson
Erik Nilsson
Art Director at Sharkmob
Malmö, Sweden

Summary

I love making games!
I love the teamwork it takes to make a fun fantastic experience, seeing the game grow every day, not just in art but in game design, audio, bug fixing, clever tech solutions, branding, trailers, whatever! I love seeing the whole thing come together. And its why im still enjoying it 10+ years later. I love building worlds and dreaming up new places we havn't been before and then going there.

I started my career as a concept artist working on titles such as: The Division, Stellaris and then later moved on to Co-found an Indie studio called Midnight Hub with close friends of mine. For the past few years I have been lucky enough to work with the wonderful team over at Sharkmob, and for the past few years I have worked as part of the Art Direction team.

I enjoy concepting and designing the most, but in truth I have worked with 3D sculpting, Rigging, Animations etc, and I find something fun about every single part of game development. I like variation, and one of the most enjoyable things about working in the games industry is being on a great team, sharing the team spirit and helping other people to produce their best work.

Skills

Concept ArtConcept DesignIllustration3D Modeling2D Art

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush

Productions

    • Video Game
      Bloodhunt
    • Year
      2021
    • Role
      Art director - Concept artist
    • Company
      Sharkmob
    • Video Game
      Lake Ridden
    • Year
      2018
    • Role
      Art Director
    • Company
      Midnight Hub
    • Video Game
      Stellaris
    • Year
      2016
    • Role
      Concept artist
    • Company
      Paradox South
    • Video Game
      Crusader Kings 2
    • Year
      2012
    • Role
      Illustrator
    • Company
      Paradox South
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Massive Entertainment

Experience

  • Art Director at Sharkmob
    Malmö
    October 2019 - Present

    I currently work as an Art Director at Sharkmob.

  • Lead Concept Artist at Sharkmob
    Malmö, Sweden
    October 2018 - October 2019

    I worked as a concept artist and then later Lead concept artist on Sharkmobs first project set in the World of Darkness universe.

  • Art Director at Midnight Hub
    Malmö, Sweden
    January 2016 - August 2018

    in 2016 I helped start up Midnight Hub. During my time there I worked as the Art Directior and 3D generalist on Lake Ridden, being in charge of setting up an art style as well as 3D model, sculpt, texture and animate all of the art content in the game with my colleague Anton Sander.

  • 2D artist at Paradox Interactive
    Skövde, Sweden
    September 2014 - January 2016

    As a 2D artist at Paradox South I was responsible for almost all of the spaceships, crafts and station designs for Stellaris. I also did a fair amount of concept art for the Alien races in the game and the various space creatures you encounter. In addition, I created all of the designs and whitebox models for “the Advisor”.

    I also did quite a few event images for Crusader Kings 2.

  • 2D artist Intern at Massive Entertainment (Ubisoft)
    Malmö, Sweden
    September 2013 - April 2014

    During my time at Ubisoft Massive i worked as a junior 2D artist on Tom Clancy’s the Division. I created several designs for the game as well as GUI concept art for the companion app. More content will be added here after the game is released.